Brain, Digital, & Learning

 Open access, Peer Reviewed

Indexed in KCI

pISSN 2384-2474
eISSN 2586-7490

RESEARCH ARTICLE

The Potential of Neuroscientific Approaches to Game Learning Analytics: A Methodological Review on Assessing Domain-Specific Creativity

Korea National University of Education

Correspondence to Suna Ryu, sunaryu@knue.ac.kr(Corresponding Author’s e-mail)

Brain, Digital, & Learning. Volume 13, Number 4, 519–535, December 2023. https://doi.org/10.31216/BDL.20230030
Received on October 25, 2023, Revised on December 9, 2023, Accepted on December 14, 2023, Published on December 31, 2023.
Copyright © 2023. Institute of Brain based Education, Korea National University of Education This is an Open Access article distributed under the terms of the Creative Commons Attribution Non-Commercial License (https://creativecommons.org/licenses/by-nc/4.0/) which permits unrestricted non-commercial use, distribution, and reproduction in any medium, provided the original work is properly cited.

Abstract

This methodological review explores the emerging field of domain-specific creativity assessment. It explores the potential of game-based learning analytics from a neuroscience perspective and examines the ability of real-time data collection to provide detailed insights into the cognitive and creative processes of domain-specific creativity. The review emphasizes the pedagogical implications of innovative methodologies and presents the advancement of individualized, adaptive learning systems of game-based environments to assess domain-specific creativity. To illustrate, the exemplary study uses a multimodal approach that integrates functional near-infrared spectroscopy (fNIRS) neuroimaging analysis, game log data, and screen recordings for creativity assessment. The study elucidates the theoretical frameworks linking neuroscience metrics to constructs such as creativity, learning styles, and achievement goal orientations. The conclusion outlines avenues for future research while acknowledging current limitations in the field, including the complexity of data analysis, financial constraints, and ethical considerations.
Keywords

Methodological Review, game learning analytics, neuroscientific approaches, fNIRS, domain-specific creativity

Section