RESEARCH ARTICLE
Exploring Learning Changes through Generative AI–Based Simulation Construction Activities for Acid–Base Equilibrium: A Focus on Academic Achievement and STEAM Competencies
Hwang-Gi Lee1, Sungki Kim2*, Seoung-Hey Paik3*
1Gyeongsan Science High School
2Korea Institute for Curriculum and Evaluation
3Korea National University of Education
Correspondence to Sungki Kim, mcarey2000@kice.re.kr; Seoung-Hey Paik, shpaik@knue.ac.kr
Brain, Digital, & Learning. Volume 16, Number 2, 147–163, June 2026. https://doi.org/10.31216/BDL.2026.16.2.3
Received on April 20, 2026, Revised on June 30, 2026, Accepted on June 30, 2026, Published on June 30, 2026.
Copyright © 2026 Institute of Brain based Education, Korea National University of Education This is an Open Access article distributed under the terms of the Creative Commons Attribution Non-Commercial License (https://creativecommons.org/licenses/by-nc/4.0/) which permits unrestricted non-commercial use, distribution, and reproduction in any medium, provided the original work is properly cited.
Abstract
This study explored the potential of generative artificial intelligence–based simulation construction activities to facilitate changes in students’ academic achievement and STEAM competencies in chemistry. The study was conducted with 54 second-year students enrolled in an advanced chemistry course at a science high school in Gyeongsangbuk-do, Republic of Korea. With the support of ChatGPT, students constructed particle-level simulations based on VPython and engaged in inquiry activities involving iterative modification and refinement of their simulations. Academic achievement was measured using five items related to acidbase equilibrium administered before and after the intervention, and STEAM competencies were assessed using a 21-item, four-point Likert-scale questionnaire. The results indicated that academic achievement scores increased from pretest to posttest. Differences across achievement levels were also observed, with students in the higher-achievement group showing greater gains. STEAM competencies also showed an overall increase in mean scores, and the largest change was observed in creative problem-solving. These findings suggest that the use of generative artificial intelligence in chemistry instruction may be related to context-specific changes in students’ conceptual understanding and competencies, and provide implications for future research in generative artificial intelligence–supported chemistry education.
Keywords
Generative artificial intelligence, acid–base equilibrium, simulation construction, academic achievement, STEAM competencies