Brain, Digital, & Learning

 Open access, Peer Reviewed

Indexed in KCI

pISSN 2384-2474
eISSN 2586-7490

RESEARCH ARTICLE

Comparing Cognitive Processes in Math Problem Solving Between Comics and Text: An fNIRS and Eye-tracking Study

1Cheonancheongdang Elementary School
2Hyangdong Elementary School
3Korea National University of Education

Correspondence to Kwang-Ho Lee, paransol@knue.ac.kr

Brain, Digital, & Learning. Volume 14, Number 2, 185–195, June 2024. https://doi.org/10.31216/BDL.20240011
Received on May 30, 2024, Revised on June 20, 2024, Accepted on June 21, 2024, Published on June 30, 2024.
Copyright © 2024. Institute of Brain based Education, Korea National University of Education This is an Open Access article distributed under the terms of the Creative Commons Attribution Non-Commercial License (https://creativecommons.org/licenses/by-nc/4.0/) which permits unrestricted non-commercial use, distribution, and reproduction in any medium, provided the original work is properly cited.

Abstract

This study aimed to determine if there are differences in students’ mathematical problemsolving processes based on the method of problem presentation, using cognitive neuroscience as a basis. It particularly analyzed the differences between comics and text, which are variously used in textbooks. Elementary students in grades 5 and 6 solved two types of math problems presented in comics and text, and their eye movements and brain activity were measured using an eye tracker and fNIRS device. When the same problems were presented in both comics and text, neuroimaging results showed higher brain activation during comic-based problem-solving, though this difference was not statistically significant. Analysis of eye-tracking data revealed that the comic group had longer fixation durations compared to the text group, while the number of fixations was similar between the groups. These findings oppose concerns that educational comics might hinder active cognitive processes or distract students’ attention. Based on these results, this study proposes strategies for using educational comics in mathematical problem-solving.
Keywords

Math comics, fNIRS, eye-tracking, math problem-solving, neuroimaging

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